Yes – I know – not got round to updating this for a while. Sorry about that 🙁
It’s been a rather busy few months recently – what with one thing and another. Not always “of the good” – but … well that’s another matter.
Anyway – good news is that the current project is growing closer and closer to being finished. I’m at the stage of things now where I am supposedly not touching code, but concentrating on debugging, tweaking layouts, and so forth.
Unfortunately I did end up tweaking some code. Good news is that many of the adjustments worked ok. One feature didn’t – so that’s been left out.
Anyway – a few probs at home have reared their head – so will be back to the keyboard in more earnest this weekend. Fortunately have a day or two off from work – so that’s a good thing.
Onto more fun matters….. BATTLEZONE!!!
That excellent coder Chris Pile – who brought an amazing version of CP/M in ProDos and an excellent version of the arcade classic Defender – has brought out a new project, that he’s been working hard on over some time – a version of the classic Battlezone game.
And what can I say – but it’s a really well polished project. Nice and smooth (and quite fast) 3D, as challenging as ever – and even supports the Trinity interface (see www.samcoupe.com for more info!) too – using it for storing keys and high-score table.
My wonderful video skills (ok don’t laugh at once!) have generated two vids of it in action
(from Video Killed The Radio Star – from the Buggles – in case you’re wondering!)
Few months back – I was getting a bit in a rut with things – so after seeing some not very good SAM Videos floating about – I decided to finally make my own not-so-good SAM Videos!
Well hopefully a few people will like them!
I did spend a bit of time in making a fancy title sequence for it – with some great funky music (courtesy of an amazing musician – hi Fleeting Shadow!) – but limits in video compression caused in part by my not using an Nvidia graphics card put paid to that.
Well – I had planned to keep this updated more regularly with progress on the project. Unfortunately things happen – and recently that involves some very not good things.
I have however continued in more work on the game. It’s progressing well. Still some playtesting and tweaking needing doing – but overall – not doing bad.
I did decide to make an addition recently however. Still in two minds about it – as although when it works (which it ALMOST does ) it’s quite effective – it is causing some issues due to working with the legacy code as I am – so still keeping an open mind about using it .
Hence not talking too much about what it is 🙂
Work has been rather hectic with the 9-8 job however, so that’s sapping a lot of my creative juices at present – and leaving my slightly kernackered to say the least. So doing what I can when I can.
New post following with something else i’ve been tinkering with…! (two in one day! am I spoiling you? Nah!)
Patreon… Not ising.
Was introduced to patron recently by a good friend and have signed up for a couple of interesting produces content providers and not sure what the proper term is
Anyway really pleased to see that the excellent writer David gerrold yes the bloke that created the Tribbles is serialising part of his most infamous science fiction series the War of the Chtorr.
Definitely recommended if you like your science fiction a bit bloody and well interesting
Back to resting and trying to get rid of this bloody cold I have might get a few more bits of graphic work done before I have another nap