You wait…time passes..

Yes – I know – not got round to updating this for a while. Sorry about that 🙁

It’s been a rather busy few months recently – what with one thing and another. Not always “of the good” – but … well that’s another matter.

Anyway – good news is that the current project is growing closer and closer to being finished. I’m at the stage of things now where I am supposedly not touching code, but concentrating on debugging, tweaking layouts, and so forth.

Unfortunately I did end up tweaking some code. Good news is that many of the adjustments worked ok. One feature didn’t – so that’s been left out.

Anyway – a few probs at home have reared their head – so will be back to the keyboard in more earnest this weekend. Fortunately have a day or two off from work – so that’s a good thing.


Onto more fun matters….. BATTLEZONE!!!

That excellent coder Chris Pile – who brought an amazing version of CP/M in ProDos and an excellent version of the arcade classic Defender – has brought out a new project, that he’s been working hard on over some time – a version of the classic Battlezone game.

And what can I say – but it’s a really well polished project.
Nice and smooth (and quite fast) 3D, as challenging as ever – and even supports the Trinity interface (see www.samcoupe.com for more info!) too – using it for storing keys and high-score table.

My wonderful video skills (ok don’t laugh at once!) have generated two vids of it in action

https://www.worldofsam.org/sites/default/files/2021-03/Image4_0.png

https://www.youtube.com/watch?v=GKipYwsm9FA – this is played on Trinity itself (the picture has been adjusted slightly for brightness due to the capture)

https://www.youtube.com/watch?v=3l8xnj5KN7M
– as played on the SimCoupe emulator – I managed to score a bit better on this quick game 🙂

Anyway – hope you enjoy them, – check out this page for more info on the game!
https://www.worldofsam.org/products/battlezone

Updates

Well flu did really mess me up recently. Only just getting back into my stride again….

However – before my breathing system got replaced with a mixture of superglue and sawdust – work was moving along rather well on level one of the game.

Indeed – it appears that I only really need to add some corrected sprites (slightly mislined in the grabbing process), some conveyor belts moving the right direction (but why can’t I confuse people and have the pointing the wrong way? :)) and a couple of key blocks.

Otherwise it’s looking pretty good.

The good thing is – that the work on level 1 will also rather help with level 2 somewhat – so as soon as my fixes are done in the next few days (hopefully!) then I can finally get 2 underway.

Also managed to get a nice shiny new font installed…. and realised that if I want – I could even go for a multi-colour approach. I’ll have to test that though to see what it looks like…

I have been toying with a few miner (ho ho) changes to the finished names of the game and levels – not set in stone (ho ho) yet – but we’ll see very soon!

Anyway – back to the vics, and early night – and perhaps more code tomorrow again!

Lets get jiggy…

Bit of a new year break – had a bit of illness… but despite all that – ready to go!

Have now got my SAM armed with Trinity (WOW!) and SID Interface.. and am really planning to jump on my work with being able to test on a Live SAM 🙂

More later !

More ‘ead ‘itting…

However – I’m rather pleased. I aimed to get to a pretty far stage in my basic editor – and pretty much hit my target.

Save, load, palette cycling – and a good step towards allowing completed data to be saved in its run-time format.

Woo-hoo! Time to go to the piccies me thinks!

Round and round….

Well, the routine I was decoding was starting to get my nerves somewhat – so I had to get some more experienced help.

It now makes more sense somewhat – almost decoded it – but it’s rather clever coding. Well to me at least 🙂

Thanks for the assist Balor 🙂 Would have cost me more of a hair-loss without!

Might as well face it, i’m …

I love puzzle games.

In fact I’ve been told many times in the past that they are probably something I’m a bit addicted to….. Whilst working for a not-as-well-known as it should have been computer manufacturer in Wales in the 90′s – a Tetris game was my pleasure and curse.

And now I’m cursed again: but in a good way!!! 🙂

I have got to recommend the excellent SAM Coupe Tetris game by the incredibly talented Balor Price – who lives at www.cookingcircle.co.uk

(oh: the link is actually here)

It’s a damn good game. Seriously.

And I’m not just saying that because I tested it. I’d have played it silly without being asked. But I’m grateful.

But I’m hiding the file because I’ve some games to do.

And I’m playing with a lot of Willy at the moment. So I’d better not play it for a bit 🙂