Yes – I know – not got round to updating this for a while. Sorry about that 🙁
It’s been a rather busy few months recently – what with one thing and another. Not always “of the good” – but … well that’s another matter.
Anyway – good news is that the current project is growing closer and closer to being finished. I’m at the stage of things now where I am supposedly not touching code, but concentrating on debugging, tweaking layouts, and so forth.
Unfortunately I did end up tweaking some code. Good news is that many of the adjustments worked ok. One feature didn’t – so that’s been left out.
Anyway – a few probs at home have reared their head – so will be back to the keyboard in more earnest this weekend. Fortunately have a day or two off from work – so that’s a good thing.
Onto more fun matters….. BATTLEZONE!!!
That excellent coder Chris Pile – who brought an amazing version of CP/M in ProDos and an excellent version of the arcade classic Defender – has brought out a new project, that he’s been working hard on over some time – a version of the classic Battlezone game.
And what can I say – but it’s a really well polished project. Nice and smooth (and quite fast) 3D, as challenging as ever – and even supports the Trinity interface (see www.samcoupe.com for more info!) too – using it for storing keys and high-score table.
My wonderful video skills (ok don’t laugh at once!) have generated two vids of it in action
Well flu did really mess me up recently. Only just getting back into my stride again….
However – before my breathing system got replaced with a mixture of superglue and sawdust – work was moving along rather well on level one of the game.
Indeed – it appears that I only really need to add some corrected sprites (slightly mislined in the grabbing process), some conveyor belts moving the right direction (but why can’t I confuse people and have the pointing the wrong way? :)) and a couple of key blocks.
Otherwise it’s looking pretty good.
The good thing is – that the work on level 1 will also rather help with level 2 somewhat – so as soon as my fixes are done in the next few days (hopefully!) then I can finally get 2 underway.
Also managed to get a nice shiny new font installed…. and realised that if I want – I could even go for a multi-colour approach. I’ll have to test that though to see what it looks like…
I have been toying with a few miner (ho ho) changes to the finished names of the game and levels – not set in stone (ho ho) yet – but we’ll see very soon!
Anyway – back to the vics, and early night – and perhaps more code tomorrow again!
In fact I’ve been told many times in the past that they are probably something I’m a bit addicted to….. Whilst working for a not-as-well-known as it should have been computer manufacturer in Wales in the 90′s – a Tetris game was my pleasure and curse.
And now I’m cursed again: but in a good way!!! 🙂
I have got to recommend the excellent SAM Coupe Tetris game by the incredibly talented Balor Price – who lives at www.cookingcircle.co.uk