Giving credit where it’s due

If you’ve landed at this page because of the retro show please remember that it’s a joint project between other the members of entropy and not just yours truly.

There’s other people who have contributed to this and I’ll give them all credit for that hard work

As I mentioned earlier…

Was given this link the other day … but it’s a shock hearing me speaking to Matthew 🙂

This was at the Retro show in Manchester a couple of months back .. was great to see Matthew finally – and interesting to hear some of the background to JSW.

Phew!

Play Expo yesterday… and a chance to listen to a certain well-known Matthew Smith talking about a couple of slightly-well-known games.

And a quick word or two after as well!

Rather pleased to say the least 🙂

Was also nice to hear that when people realised I was involved with a well known SAM game – they mentioned saying it was one of the best none-Spectrum versions 🙂

And on an honestly-not-related note – nice to see that some Manic Miner / JSW fans are liking the look of almost-finished project 🙂

I feel like a months worth of coffee in one go!

Time to get mining through the code again later!!!

So….

WordPress…. hmmm… not used to this yet.

I briefly tried TuskFish – which is quite a nice microCMS system – ideal for somethings – but it wasn’t quite right for me.

I tried to switch to ImpressCMS – which is still a great system – but to be honest, I was having issues set up. I may still go back to that yet…

But in the end i’ve got to wordpress for now…

Let’s see how it goes.

Platform games….

On my sabatical from Z80 based systems I was doing a lot of fun* things with CMSs. So using Tumblr really feels like both: a) a refreshing change b) a crippling change

So – I’m thinking… do I try and install a CMS again?

Honest answer – I’m not sure. I’ve used some systems – and even contributed in one way or the other with them. And even though I can appreciate their positive aspects – there’s always the concern about security.

At the end of the day – there’s a lot of naughty and not nice people out there. Ok, I appreciate there are some well meaning hacker types who will advise developers of where they’ve gone wrong… but there’s also not-so-nice types who delight in being unpleasant. And at the end of the day – whatever size project you’re supporting – there’s always that risk that some not-well-meaning type will make life just too hard for a projects team.

Putting all that aside – I’m still considering it. There’s one or two smaller projects I rather like the look of – and there’s the obligitory over sized projects like WordPress… but as I said – security is my concern. And stability.

Knowing which CMS platform to go for is harder than deciding where to place what type of platform tile in a room or series of rooms, that’s for certain!

Oh fun fun fun. Let’s get back to some code and graphics fixes instead while I ponder on all this!

Hugs + Kisses

*Fun is a term that I would use both in an accurate – and a very satirical vein. Projects, unfortunately, involve people. People can be very nice, very helpful, and good fun to go on camping trips with. Or they can be complete *******  who go behind peoples back, steal servers, rip off code with no creditation, go on a hate and smear campaign – and basically be complete and utter…. well not nice people. Come to think of it – that’s probably the same in all communities sadly.

PS: Edited a naughty word!

Updates

Well flu did really mess me up recently. Only just getting back into my stride again….

However – before my breathing system got replaced with a mixture of superglue and sawdust – work was moving along rather well on level one of the game.

Indeed – it appears that I only really need to add some corrected sprites (slightly mislined in the grabbing process), some conveyor belts moving the right direction (but why can’t I confuse people and have the pointing the wrong way? :)) and a couple of key blocks.

Otherwise it’s looking pretty good.

The good thing is – that the work on level 1 will also rather help with level 2 somewhat – so as soon as my fixes are done in the next few days (hopefully!) then I can finally get 2 underway.

Also managed to get a nice shiny new font installed…. and realised that if I want – I could even go for a multi-colour approach. I’ll have to test that though to see what it looks like…

I have been toying with a few miner (ho ho) changes to the finished names of the game and levels – not set in stone (ho ho) yet – but we’ll see very soon!

Anyway – back to the vics, and early night – and perhaps more code tomorrow again!

Where’s the Vicks ?

My head feels like sawdust

Really been suffering with a nasty dose of a cold for last couple of weeks fortunately it’s finally clearing but it’s still as fuzzy as a box full of Tribbles but not quite as cute

Anyway I have some wonderful graphics to work on for the project thank you graphical genius you so after work today and try and get something is fixed such as the wrong direction conveyor belts and some sprites that have been grabbed a bit wonky

Then onto the next phase of the project as soon as possible

Still enjoying playing around my lovely Trinity interface and intend to be doing more coding and graphic work directly on the real machine where possible because it does help with development sometimes

Oh well coffee then off to work me thinks catch you later

Keep Movin On

Two steps forwards one step back as the song went

Decided I was getting a bit fed up on social media so cut it down a little bit and I managed to get a little bit further with my project also rather encouraged by the Splendid work in Adrian Browns dizzy demo

So here I am stuck at home surrounded by Horrible white stuff that’s also known as snow and watching the gritters pass through the window but not literally thank goodness

anyway I have to bare the elements but fortunately not literally grab some shopping and then back on the keyboard