There’s a number of people I am grateful to for support while i’ve been
working on this… and they’re all getting their turn in the scrolly –
so I’ll leave that for then 🙂
However I’m particular humbled by
the great work by Gordon Wallis – who’s been working hard on producing
some really excellent work on the graphical side.
Not to mention being very good at QC! 🙂
of Gordon’s work may not appear in the release version … but they
will certainly be used for further projects in the planning stages 🙂
– there’s a number of more talented coders who’ve helped point me in
the right direction with some issues – but particularly helpful has been
the very patient Balor … thanks for putting up with me so far! 🙂
And thanks to other Entropy members who’ve contributed in
On my sabatical from Z80 based systems I was doing a lot of fun* things with CMSs. So using Tumblr really feels like both: a) a refreshing change b) a crippling change
So – I’m thinking… do I try and install a CMS again?
Honest answer – I’m not sure. I’ve used some systems – and even contributed in one way or the other with them. And even though I can appreciate their positive aspects – there’s always the concern about security.
At the end of the day – there’s a lot of naughty and not nice people out there. Ok, I appreciate there are some well meaning hacker types who will advise developers of where they’ve gone wrong… but there’s also not-so-nice types who delight in being unpleasant. And at the end of the day – whatever size project you’re supporting – there’s always that risk that some not-well-meaning type will make life just too hard for a projects team.
Putting all that aside – I’m still considering it. There’s one or two smaller projects I rather like the look of – and there’s the obligitory over sized projects like WordPress… but as I said – security is my concern. And stability.
Knowing which CMS platform to go for is harder than deciding where to place what type of platform tile in a room or series of rooms, that’s for certain!
Oh fun fun fun. Let’s get back to some code and graphics fixes instead while I ponder on all this!
Hugs + Kisses
*Fun is a term that I would use both in an accurate – and a very satirical vein. Projects, unfortunately, involve people. People can be very nice, very helpful, and good fun to go on camping trips with. Or they can be complete ******* who go behind peoples back, steal servers, rip off code with no creditation, go on a hate and smear campaign – and basically be complete and utter…. well not nice people. Come to think of it – that’s probably the same in all communities sadly.
Well flu did really mess me up recently. Only just getting back into my stride again….
However – before my breathing system got replaced with a mixture of superglue and sawdust – work was moving along rather well on level one of the game.
Indeed – it appears that I only really need to add some corrected sprites (slightly mislined in the grabbing process), some conveyor belts moving the right direction (but why can’t I confuse people and have the pointing the wrong way? :)) and a couple of key blocks.
Otherwise it’s looking pretty good.
The good thing is – that the work on level 1 will also rather help with level 2 somewhat – so as soon as my fixes are done in the next few days (hopefully!) then I can finally get 2 underway.
Also managed to get a nice shiny new font installed…. and realised that if I want – I could even go for a multi-colour approach. I’ll have to test that though to see what it looks like…
I have been toying with a few miner (ho ho) changes to the finished names of the game and levels – not set in stone (ho ho) yet – but we’ll see very soon!
Anyway – back to the vics, and early night – and perhaps more code tomorrow again!
Really been suffering with a nasty dose of a cold for last couple of weeks fortunately it’s finally clearing but it’s still as fuzzy as a box full of Tribbles but not quite as cute
Anyway I have some wonderful graphics to work on for the project thank you graphical genius you so after work today and try and get something is fixed such as the wrong direction conveyor belts and some sprites that have been grabbed a bit wonky
Then onto the next phase of the project as soon as possible
Still enjoying playing around my lovely Trinity interface and intend to be doing more coding and graphic work directly on the real machine where possible because it does help with development sometimes
Oh well coffee then off to work me thinks catch you later