You wait…time passes..

Yes – I know – not got round to updating this for a while. Sorry about that πŸ™

It’s been a rather busy few months recently – what with one thing and another. Not always “of the good” – but … well that’s another matter.

Anyway – good news is that the current project is growing closer and closer to being finished. I’m at the stage of things now where I am supposedly not touching code, but concentrating on debugging, tweaking layouts, and so forth.

Unfortunately I did end up tweaking some code. Good news is that many of the adjustments worked ok. One feature didn’t – so that’s been left out.

Anyway – a few probs at home have reared their head – so will be back to the keyboard in more earnest this weekend. Fortunately have a day or two off from work – so that’s a good thing.


Onto more fun matters….. BATTLEZONE!!!

That excellent coder Chris Pile – who brought an amazing version of CP/M in ProDos and an excellent version of the arcade classic Defender – has brought out a new project, that he’s been working hard on over some time – a version of the classic Battlezone game.

And what can I say – but it’s a really well polished project.
Nice and smooth (and quite fast) 3D, as challenging as ever – and even supports the Trinity interface (see www.samcoupe.com for more info!) too – using it for storing keys and high-score table.

My wonderful video skills (ok don’t laugh at once!) have generated two vids of it in action

https://www.worldofsam.org/sites/default/files/2021-03/Image4_0.png

https://www.youtube.com/watch?v=GKipYwsm9FA – this is played on Trinity itself (the picture has been adjusted slightly for brightness due to the capture)

https://www.youtube.com/watch?v=3l8xnj5KN7M
– as played on the SimCoupe emulator – I managed to score a bit better on this quick game πŸ™‚

Anyway – hope you enjoy them, – check out this page for more info on the game!
https://www.worldofsam.org/products/battlezone

Oh-a, oh-a!

(from Video Killed The Radio Star – from the Buggles – in case you’re wondering!)

Few months back – I was getting a bit in a rut with things – so after seeing some not very good SAM Videos floating about – I decided to finally make my own not-so-good SAM Videos!

Well hopefully a few people will like them!

I did spend a bit of time in making a fancy title sequence for it – with some great funky music (courtesy of an amazing musician – hi Fleeting Shadow!) – but limits in video compression caused in part by my not using an Nvidia graphics card put paid to that.

So I decided to go for the no-frills approach!

Anyway – if you’re interested… check out:

Samsters Videos

Hopefully the odd thing of interest for you! Will add more as and when I get chance – or in the case of my brain getting frazzled on other things!

Bah Humbug!

Well – I had planned to keep this updated more regularly with progress on the project.
Unfortunately things happen – and recently that involves some very not good things.

I have however continued in more work on the game. It’s progressing well. Still some playtesting and tweaking needing doing – but overall – not doing bad.

I did decide to make an addition recently however. Still in two minds about it – as although when it works (which it ALMOST does ) it’s quite effective – it is causing some issues due to working with the legacy code as I am – so still keeping an open mind about using it .

Hence not talking too much about what it is πŸ™‚

Work has been rather hectic with the 9-8 job however, so that’s sapping a lot of my creative juices at present – and leaving my slightly kernackered to say the least. So doing what I can when I can.

New post following with something else i’ve been tinkering with…!
(two in one day! am I spoiling you? Nah!)

Feature creep? Or enhancements?

Good question really? If you add a new little feature close to the finish of a project – is it a feature creep, or more of a case of adding something you think improves things a little more?

Well – i’ve added a little feature over the last few days, and I’m fairly pleased with it. It wasn’t essential but it’s something I had wanted in. So that’s my excuse! πŸ™‚

Anyway – back to work!

Spotty Dogs! aka Plastered Dalmations!

aka Blast and Damnation..

My librarian at school, when I once did a work experience there, suggested coming up with alternative naughty words when frustrated. Another student at the time came up with the above….
… I think in the case of the librarian … her particular alternative naughty words would be Enid and Blyton….. (never understood the hatred – but then again I was a Famous Five and Secret Seven fan as a youngster…. )

But I digress. As ususal.

Contrary to the look a lack of entries here may actually give, I have been busy on the game. I had a bit of a dry spell up to around Christmas – purely and simply due to work.

Then comes B*** S*** Friday of course πŸ™ That mentally takes a lot out of me. Whoever invented the concept should be dangled over an ants nest, coated in very sticky honey, and not wearing many clothes. Or something.

But still – I have been working away – a very large percentage (95+ ish) done in the way of screens, almost all code seems to be done. And some lovely graphics inserted. These graphics are really good – and easily the best part of the game I think. A few more screens needed – perhaps the odd replaced.

However in the meantime I’ve started the fun task of transposing the current source and objects into using the combination of Pyz80 + Visual Studio. I’d tried this previously and to be honest, I didn’t have much luck. But I thought it was time I got this done.

I’m glad I did as it’s helped fix a couple of things I missed – which I have to update – and spot areas I can improve on.

I’ve also been able to help (even if not as much as I’d have liked) with a bit of odd playtesting on some other nice looking new projects. Always encouraging to see things taking shape even if not from yourself πŸ™‚

A good and bad thing recently has been some change of hours at work. Now starting later (giving me early starts of 5am rises – and there for about an hour or 2 caffine charged coding time in the morning) and late finishes arriving in at 9pm (not giving much time to do much… but some at least). Side effect is sometimes only sleeping 3-4 hrs – but hey, i’ve never been able to sleep much anyway πŸ™‚

Enough boring stuff – going to get breaky and get back to work!

More decorating…

Had some nice new graphics for some of the new levels – so in the process of updating them somewhat… looking good so far. Trying to get a few more done today.

Also got a bit more tweaking in the way of level speed – which I can control on a level basis… just got to make sure it feels right on the playback of each level – so that’s going to be fun for playtesting.

Been rather distracted with sales time at work … not my favourite time of the year personally… but at least the worse will be out of the way soon.

Grrrr

… very annoying when you spend hours on a level – to find you’ve saved zero bytes…. and rather more annoying to realise you’ve saved over the same filename.

Never mind – redone and it looks better than previously.

Time passes…

At least Thorin isn’t singing about gold?

Sorry been out of the way for a bit – moving home stuff, and lack of time and Internet access has been rather a pain – not to mention being unable to get much in the way of game work done.. πŸ™

However – made a start again the other day – managed to get a couple of levels sorted that I was working on before – and they seem to be working ok!

Another project has started up in my off-time – which I hope to help with in some way – even if it’s just with play-testing. Not my place to talk about it yet – but the work that’s done so far is very good πŸ™‚

That’s all for now! back later!

Bit more work….

Busy few days with some personal stuff – I will add more to the previous entry in the next day or so…

Anyway – we got some work done tonight on a suggestion that came out from the show… seems to have worked quite well and should make it a bit simpler to spot the changes between the level banks πŸ™‚

Nice bit of work from Gordon – thank you!

Right – time for a kip and back with the levels tomorrow!

After-show after shock :)

It’s been a few days since Saturday. I’m still a little worse for wear, as I’m not really a great traveller these days.. but my heads settled a bit for commenting etc πŸ™‚

Anyway – Howard kindly offered to take both of us down the long stretch from his home town, picking me and the kitchen sink (metaphorically – the actual thing is still firmly attatched) on the long way down to the Retroshow.

I don’t think I quite calculated the distance there – but I believe it was something in the region of at least 160-200 miles! Ouch!

A great journey down – a nice smooth drive – and only a quick coffee (in my case) break … and we got there a pretty reasonable time – just before 10 when the show opened.

The venue itself is a nice comfortable sized place. People who’ve only been to big glitzy shows like Manchester may have been shocked, but to Howard and myself who had visited the Wetherby and Bolton Norther SAM and Spectrum Show – and Bobby Brenchley’s shows in Gloucester – the venue was a familiar sort of size.

A great spread of stall holders out – some great machines in the flesh as it where. Gordon had made a great start on the table for ourselves – with his SAM altready in place… and some great Screen Plotters advertised on the wall, that he’s made for SAM + Spectrum, and also for CPC, C64 and others…. I’ll add a buy link for them when I have one as they’re worth the pittance he’s asking!

We soon added both mine and Howards Sam to the collection.. which did leave the table rather packed – but gave some people who had not seen even one SAM before – a chance to be very spoiled πŸ™‚

On the left, My own SAM – with a couple of familiar characters decorating the wrist rest [my trinity sticking up as you can see! You might also notice the keyboard + interface.], Howards SAM on the middle screen – running Stratosphere [www.samcoupe.com] and some belting music from my little speakers and the Quazar Soundcard [also from www.samcoupe.com] …. Gordon’s machine towards the wall with Lemmings running… πŸ™‚

A bit more later… got to add some piccies and more – so a bit of an update tonight πŸ™‚